12/1/2022 0 Comments Prison architect entrance designPlayers can also create production chains, where materials are delivered to your prison’s workshop, goods are made by your inmates and then they are exported overseas. This means you’ll be able to choose and change the purposes of roads, as well as helipads and docks via new logistical options. With Island Bound, we’ve given players full control over their prison’s logistics. This means that when prisoners or deliveries arrive at the prison, its guards and workers know where to take things. Until now Prison Architect’s roads were linked (behind-the-scenes) to the Delivery Yards, Garbage, Exports and Receptions. You’ll also see that we’ve listened to the community by improving the visual blend between shallow and deep water to create nice looking shorelines that lead out to sea. Additional flooring types are provided to mold the landscape and create multiple interconnected islands, which can be reached by bridges or ferries. If you want to build moats, rivers or lakes, you can! Water tiles can be placed on land, and vice versa. This creates a landmass surrounded by water, along with shorelines and a ferry dock - no access road required! Even better, players who want to build an off-shore compound but like traditional Prison Architect logistics will have the option to include a road connected by a strip of land while generating their plot. Now, you can start a new game by choosing to generate an island plot without a road. To get players running with an island prison, we also had to rethink and expand the terrain generation mechanics. Therefore, we developed a helicopter or boat counterpart for almost every vehicle, along with helipads and docks. Giving players the option to play without roads requires new vehicles able to handle all day-to-day intake and exports. We quickly realized that, although islands could promote more secure and interesting prison designs, we needed to rethink many of the game’s transportation rules that would allow players to effectively run an island prison. When we began developing the idea of island prisons, we acknowledged that Prison Architect’s gameplay is reliant on roads for deliveries, visitors, emergencies and more. This expansion is all about unlocking the next level of ingenuity and design in our player’s minds, with new tools to build and effectively manage prisons at sea. Island Bound evolves Prison Architect gameplay by introducing helicopters, boats, additional emergency services and island prisons. I want to give players a little insight into the next expansion to Prison Architect on Xbox One – Island Bound!
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